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Mike Williams <nos### [at] econym demon co uk> wrote:
> Wasn't it gregjohn who wrote:
> >I would like a macro which is like Mike Williams' sweep spline, only with
> >this added feature. My motivation is for character modelling
> >(http://flickr.com/photos/pterandon/91637417/ ).
> >
> >The current macro has a circular cross section all the way through it.
>
> It's only a circle if you pass it a circular "Shape" spline. You can use
> any spline, open or closed, for the cross section.
>
Okay thanks for the clarification. I've used the macro often to make
polygonal (I guess they ain't circles) cross sections but I guess I hadn't
peeked under the hood as much as I should have.
I guess I'm thinking about the ability to *change* the closed-loop spline
for the section as you go along the path.
I am thinking of making a head +neck + torso. Imagine a slice at the nose,
at the chin, at the neck, at the pecs, at the belt. You could define a
closed loop macro of five points (or ten) at each slice. Then, if one
merely animates the spline which forms the spine, you've got a completely
animatable character created purely in povray. This is my dream.
I might be able to program this myself, but I have made gross errors when
programming such a thing.
Thanks.
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